What I Do
After many years of professional experience, Unity is a technology I am extremely comfortable with. I have built many things in it ranging from small games to large scale simulation projects. I have been lucky to use a lot of the latest packages for work projects and so I have gained great experience with things like ECS and HDRP.
I have used Node for many different types of projects both in personal and professional settings. For example backend servers, desktop applications, utility scripts, in house tools, etc. Over the course of a few years, TypeScript has quickly become my favorite language to use as I feel it has a great deal of flexibility with reletively simple code.
Early on in University I found a passion in creating exciting visual effects. Through my career so far, my experience in shaders has been extremely useful, not just in acheiving a desired look in game projects but also using shaders to compute things that would be far too expensive for a CPU.
When I first heard about Flutter I was very excited to try it out. The idea that from a single code base you could create an application for so many platforms made me think it would be a very valuable technology to learn. Although I am not too strong with Dart yet, I am very glad to have Flutter in my toolbelt if the need ever arises.