After working with the built-in input manager for the Unity game engine I discovered that there was no way to receive input in the game even when the window does not have focus. While this is fine to work around for games, I often see Unity used for more application like scenarios and would benefit from Global Inputs. Simply put, Global Input is a tool to query inputs even when the application/game doesn't have focus.
|Tools||Unity, C#, Git|
|Development Time||1 week part time (equivalent of 2 days full-time)|